ADVANCED TRAINING IN TECHNOLOGY AND COMPUTER ART
Code: 23007
ECTS: 20
Departament: Department of Sciences and Technology
Field of Study: Information and Communication Technologies
Keywords:
    Computer Art
    Digital Art
    Computational Aesthetics
    Digital Artefacts
Teachers:
José Bidarra de Almeida
Área Científica: Education Sciences.
E-mail: bidarra@uab.pt

José Coelho
Field of Study: Computer Science.
E-mail: jcoelho@uab.pt

João Miguel Fernandes Rodrigues
E-mail: jrodrig@ualg.pt

Pedro Alves da Veiga
Field of Study: Digital Art
E-mail: pveiga@ciac.uab.pt

Paulo Shirley
Field of Study: Computer Science.
E-mail: paulo.shirley@uab.pt

Course Description:
This learning unit aims at providing the fundamental knowledge and competencies regarding the principles, concepts, models and techniques of the various sub-areas that constitute the area of technology and computer arts, namely, computational aesthetics; programming of systems and applications; sensors and actuators;digital sound and music; computer vision; virtual reality; information visualization; and digital storytelling and games.


Competences:

After completion of this learning unit, students shall be able to:

  • Recognise the importance of the various subareas identified for computer art,in the design and implementation of computer applications likely to be integrated in artefacts of computer art;
  • Identify, classify and integrate the principles, main models, algorithms and techniques of the various technological subareas used to develop computational art;
  • Identify, analyze, categorize and evaluate available technology; apply it inthe development of an experimental artefact of computer art.


Contents:

This learning unit is divided in the disciplinary subareas of technology and computer art as identified above in synopsis. The student has to choose 4 of these subareas summing up 20 credits.

The program starts with:

1) The foundations of computer arts: history of digital art, the contemporary art movements that uses computational means; concepts of computational aesthetics; main references for further study;

Inside of each subarea the syllabus covers the following topics:

2) Foundations: concepts, principles, objectives and main motivation;

3) Techniques: study of the technologies; their operation and application;experimentation; personal reflection and group feedback on experimental results;

The learning unit involves also the realization of project of experimentation and application of acquired knowledge.


4) Project: conception, design and implementation; test and verification; final presentation in the form of an artifact of computational art. Preparation of a descriptive and reflective final report.


Bibliography:
  •  “Digital Art”, PaulCh., Thames & Hudson Ltd, London, ISBN: 978-0-500-20367-5;
  •  “Processing: A Programming Handbook for Visual Designers and Artists”, Reas C., Fry B., The MIT Press, ISBN: 0262182629;
  • “Handbook of modern sensors: physics, designs and application”, Fraden, J., Springer-Verlag, ISBN:0387007504;
  • “Digital Image Processing”, Rafael C. Gonzalez; Richard E. Woods; Addison Wesley;
  • “Complete Guide to Digital Audio”, Middleton, Ch., Course Technology PTR, ISBN: 1592001025;
  • “Handbook of Virtual Environments: Design, Implementation, and Applications”, Stanney, K.M. (Ed.),Mahwah, New Jersey: LawrenceErlbaum Associates, Inc., ISBN 080583270X, 2002;
  • “Digital Storytelling: A Creator's Guide to Interactive Entertainment”, Miller, C.H., Focal Press,ISBN 0240805100;
  • “Information Visualization – beyond the horizon”, Chen, Ch., Springer, ISBN: 1852337893;


Format:
Blended learning


Workload (hours): 520
Contact Hours: 156

Comments:

Given the technological nature of this learning unit, the teaching/learning process follows an approach based on online collaborative theoretical-practical learning, in virtual class, that involves the realization of practical assignments, both individual and in group, whose results a represented in two face-to-face workshops, during the course of the discipline,to ensure mutual complementarity between theory and practice.



Language(s) of Instruction: Portuguese.

Contact for virtual mobility students: GDERI/International Affairs - ri@uab.pt